> For the complete documentation index, see [llms.txt](https://rig-rooms.gitbook.io/rig-rooms-docs/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://rig-rooms.gitbook.io/rig-rooms-docs/play-and-earn/optimizing-your-mining-room.md).

# Optimizing Your Mining Room

Your **mining room** (bay) is the grid where rigs live. Optimizing rooms is how serious players scale hash rate in this **crypto mining simulator** and **Solana play-to-earn game**.

## Room tiers & unlocks

| Bay            | Grid  | Unlock cost |
| -------------- | ----- | ----------- |
| Starter Bay    | 6×6   | Free        |
| Growth Bay     | 8×8   | 20,000 SP   |
| Workshop Bay   | 10×10 | 30,000 SP   |
| Industrial Bay | 12×12 | 60,000 SP   |
| Premium Lab    | 14×14 | 100,000 SP  |

Larger grids hold more frames. Higher room tiers also carry small **room hash bonuses** (roughly +0% on Starter up to about +8% on the top bay).

## Optimization checklist

### 1. Maximize operational racks

Empty frames and broken builds waste space. Every cell should either be empty on purpose or hosting an **operational** rig.

### 2. Balance power before GPU count

Stacking GPUs without PSU headroom zeros the rack. Always check watt draw vs PSU rating when optimizing a room.

### 3. Fill support slots

Fans and cables are not cosmetics — missing either makes the rig non-operational. Match rarity upward when you can afford it for the bonus bands.

### 4. Protect condition

A room full of Hot / Fried GPUs underperforms a smaller Mint farm. Schedule repairs as part of room ops, especially after long accrual sessions.

### 5. Expand when ROI is clear

Unlock the next bay when Starter is saturated with solid rigs — not before you understand [How to Earn $COMPUTE](/rig-rooms-docs/play-and-earn/how-to-earn-compute.md). SP spent on rooms also counts toward the **500 SP** full-earning gate.

### 6. Use consumables surgically

Consumables are 24h boosts (one per rig). Pop them when you want a temporary hashrate spike — for example around competitive pushes or after a big GPU upgrade — not as a substitute for base kit.

## Room skins & presentation

Cosmetic room skins change how your bay looks (Arena / profile vibes) without replacing the mechanical checklist above. See the site [skins docs](https://rigrooms.com/docs/skins) for catalog details.

## Competitive angle

Higher rooms → more racks → more MH/s → larger share of the reward pool and a higher [leaderboard](https://rigrooms.com/leaderboard) rank. In a **Solana play-to-earn game**, that share is the core progression flywheel — especially when $COMPUTE is treated by the market as a **low market cap P2E coin** with flexible upside and real downside.

## Related reading

* [Building Mining Rigs](/rig-rooms-docs/play-and-earn/building-mining-rigs.md)
* [GPU Tier Rarities](/rig-rooms-docs/game-systems/gpu-tier-rarities.md)
* [Packs, SP & Progression](/rig-rooms-docs/game-systems/packs-sp-and-progression.md)
* Site: [Rooms & Bays](https://rigrooms.com/guidebook/rooms)


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