> For the complete documentation index, see [llms.txt](https://rig-rooms.gitbook.io/rig-rooms-docs/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://rig-rooms.gitbook.io/rig-rooms-docs/game-systems/what-is-rig-wars.md).

# What is Rig Wars?

**Rig Wars** is the competitive PvP mode inside Rig Rooms — a **Solana play-to-earn game** where you stake into pack battles, crack the same pack lineup, and race to build the highest hash rate.

If the main loop is a **crypto mining simulator**, Rig Wars is the head-to-head arena layered on top.

## The pitch

> Stake $COMPUTE at the store SP rate, crack packs, build the highest hashrate — winner takes the SP prize.

## How a battle works

1. **Create or join** a 1v1 lobby with a shared pack lineup (both players get the same packs)
2. **Pay entry** in $COMPUTE equal to the face SP value at the live store rate
3. **Open packs** on a timer (pace depends on lobby difficulty)
4. **Build** operational racks from the drops
5. **Reveal** — highest operational hash rate wins
6. **Winner claims 2× entry face as SP** (prize multiplier has no house cut on that 2×)

## Key rules

| Rule             | Detail                                                        |
| ---------------- | ------------------------------------------------------------- |
| Packs per battle | 3–8                                                           |
| Max entry face   | 40,000 SP                                                     |
| Pace options     | Easy \~75s / Medium \~55s / Hard \~35s per pack               |
| Scoring          | Incomplete / non-operational racks score **0**                |
| Tie-break        | Whoever marked Ready first; otherwise deterministic coin flip |
| Empty seat       | May auto-seat **Rig Bot** if no human joins in time           |
| Leave open lobby | Entry refunded                                                |
| Fog of war       | Opponent board hidden until settle; replays after             |

Build rules match the main game: motherboard, CPU, GPUs, PSU headroom, fans, cables — same operational checklist as [Building Mining Rigs](/rig-rooms-docs/play-and-earn/building-mining-rigs.md).

## Battle packs vs normal packs

Rig Wars uses battle-specific pack pools. They **do not** drop room skins. Treat Wars loot as competitive fuel, not a substitute for every cosmetics chase.

## Why Rig Wars matters for SEO / discovery players

Players hunting a **Solana play-to-earn game** often want more than idle accrual. Rig Wars adds skill, timing, and pack-crafting under pressure — while still settling value through $COMPUTE / SP, the same economy as the wider **crypto mining simulator**.

Entry cost is market-linked because $COMPUTE converts at the live SP rate. When $COMPUTE trades as a **low market cap P2E coin**, battle stakes can feel cheap or expensive quickly — size entries you can afford.

## Strategy notes

* Prioritize **any complete operational rack** over a partial dream build
* Watch PSU wattage under time pressure
* Prefer stable MH/s over gambling every slot on one legendary if the clock is tight
* Learn pace settings before jumping into Hard lobbies
* Review replays after settle to see where hash was left on the table

## Where to play

Open Rig Wars from the Play app on [rigrooms.com](https://rigrooms.com) after you are comfortable with basic rig assembly. Public leaderboard history uses a release cutoff for older matches — live rankings reflect the current competitive season rules.

## Related pages

* [Building Mining Rigs](/rig-rooms-docs/play-and-earn/building-mining-rigs.md)
* [Packs, SP & Progression](/rig-rooms-docs/game-systems/packs-sp-and-progression.md)
* [How to Earn $COMPUTE](/rig-rooms-docs/play-and-earn/how-to-earn-compute.md)


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