> For the complete documentation index, see [llms.txt](https://rig-rooms.gitbook.io/rig-rooms-docs/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://rig-rooms.gitbook.io/rig-rooms-docs/game-systems/packs-sp-and-progression.md).

# Packs, SP & Progression

Progression in this **Solana play-to-earn game** runs through **Store Points (SP)**, packs, room unlocks, and better gear. This page maps the economy of the **crypto mining simulator** beyond raw mining.

## What is SP?

**SP (Store Points)** is the store pricing unit (about **1 SP ≈ $0.01** in design terms). Use SP to:

* Open packs
* Unlock larger mining rooms
* Buy certain store items / consumables

You can purchase SP using **$COMPUTE** in the Store at the **live conversion rate** (market-cap ladder / TWAP — the rate moves with the market). Do not assume a fixed COMPUTE-per-SP number.

## Pack types

Pack catalogs include groups such as:

* Basic / Premium / Elite ladders
* Promo & bundle packs
* Free / welcome packs (after hold requirements)
* **Happy Hour** specialty packs

Each pack lists contents, odds, and guarantees in-game. Open packs from the Store, then deploy loot into rooms.

### Happy Hour

Weekly limited window: **Wednesday 6:00 PM – midnight UK**. Specialty packs, limited stock — plan SP ahead if you care about those rotations.

## Welcome packs

New accounts that hold the required **100,000 $COMPUTE** on-chain can unlock welcome packs. Pending mining does not count toward the hold.

## The 500 SP earning gate

Spending a cumulative **500 SP** on packs, rooms, or eligible purchases unlocks **full earning power**. Early progression should mix:

1. Hold $COMPUTE
2. Build an operational rig
3. Spend toward the 500 SP gate
4. Reinvest into GPUs / rooms

## Progression routes

| Path               | How it works                                                    |
| ------------------ | --------------------------------------------------------------- |
| Mining flywheel    | Earn $COMPUTE → buy SP → open packs → more hash → more $COMPUTE |
| Marketplace        | Sell duplicates / buy missing upgrades in $COMPUTE              |
| Holder rewards     | Eligible balances earn hourly SP with streaks                   |
| Social / X rewards | Reward points; weekly boosts for consistent posting             |
| Rig Wars           | Convert battle entry into SP prizes if you win                  |

## Free-to-progress vs paid pace

You can start with a free account and advance through mining + careful trading. Pack purchases and room unlocks accelerate the **crypto mining simulator** curve. Neither path guarantees profit in $COMPUTE — especially when the token trades as a **low market cap P2E coin**.

## Related pages

* [Getting Started](/rig-rooms-docs/play-and-earn/getting-started.md)
* [GPU Tier Rarities](/rig-rooms-docs/game-systems/gpu-tier-rarities.md)
* [Marketplace & $COMPUTE Token](/rig-rooms-docs/game-systems/marketplace-and-compute-token.md)
* Site: [Progression](https://rigrooms.com/guidebook/progression) · [Packs](https://rigrooms.com/guidebook/packs)


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